The main problem is Tarn's inability to work with anyone else or compromise. The hobos (DF fans) all rightfully commend his genius and defend the antisocial idiosyncratic behavior as "part of the creative process" or that anything else would detract from 'the experience' of reading a revolutionary proof off of a shit stained McDonalds bag. It's like a brilliant mathematician who shits on the floor and writes earth-shattering proofs on discarded fast food bags leaving them strewn about homeless shelters. It's wildly capable and meticulously tended to in all the wrong areas while the glaringly obvious flaws go unattended. It's like the game itself is autistic in its savant level complexity and all that beauty is hidden behind an utterly unusable interface and horribly inefficient software design.ĭwarf Fortress is a perverse decent into a single brilliant yet mal adjusted person's 'ideal' game. This is the most beautifully complex game with endless unique and hilarious morsels of awesome (the naming of geographic features and depictions engraved on items) Yet absolutely no effort is spent on conveying that to the user. What isn't well thought out at all are both the 'design' of the software and interface. It has unmatched emergent gameplay and behavior due to the physics and complexity of each dwarf. Tarn has a physics background and in this regard the game is well thought out. There are many amazing and laudable aspects to DF. (The ASCII is actually rendered in OPENGL for performance which is a joke in and of itself because 99% of the system resources are spent poorly simulating stagnant blocks of air rock and dirt with nothing happening to them). Let alone the fact that AN ASCII GAME CAN BRING AN 8 CORE DESKTOP TO A CRAWL. Even when you do understand how to play the game it's a kludge. The UI in Dwarf Fortress is completely indefensible.
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